Detroit Become Human-CODEX
These can be viewed in a flowchart during and immediately after a given chapter; the player can rewind to certain points in the story to reshape decisions in the event of regret. Certain scenes feature countdowns, which force the player to think and act quickly.
Enter the near-future metropolis of Detroit in 2038 – a city rejuvenated by the introduction of highly advanced androids that exist only to serve mankind. But that’s all about to change…
Writer and director David Cage wanted to make the demo into a full game, despite not originally having planned to, because he was curious as to what would happen next. He took inspiration from Ray Kurzweil’s The Singularity Is Near, which explains that the rate at which human intelligence develops pales in comparison to that of a machine. Therefore, Cage proposes that machines may one day have emotions.
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MIXDROP
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UPTOBOX
RACATY
LETSUPLOAD
MIRRORACE
INSTRUCTIONS
SYSTEM REQUIREMENT
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64 bit)
- Processor: Intel Core i5-2300 @ 2.8 GHz or AMD Ryzen 3 1200 @ 3.1GHz or AMD FX-8350 @ 4.2GHz
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 780 or AMD HD 7950 with 3GB VRAM minimum (Support of Vulkan 1.1 required)
- Storage: 55 GB available space
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64 bit)
- Processor: Intel Core i5-6600 @ 3.3 GHz or AMD Ryzen 3 1300 X @ 3.4 GHz
- Memory: 12 GB RAM
- Graphics: Nvidia GeForce GTX 1060 or AMD Radeon RX 580 with 4GB VRAM minimum (Support of Vulkan 1.1 required)
- Storage: 55 GB available space
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